“Gameplay is therefore an experience that requires,
develops and reflects back a particular kind of technicity” (115 p.) This mean
that technology and experience gained from the game is interrelated. Moreover,
gameplay is a mechanics of the game which allows certain actions.
Game and
simulation is basically the same things. In CMC simulation is more like
possibilities. So, gaming is simulation with game parts. Gaming can be
simulative use simulation part but not necessary simulation.
Game designers
used game simulation to create a game for people with autism. Some times those
people can’t to communicate with each other. So game designers put autists in
the game situations with anxiety and emotions.
Game and gameplay
can be used to construct user identity by using avatar from the game. In the
book you can find example of “ridick”. In this game, like in other games, gamer
experience the game by obtaining the feedback from the gameplay through avatar.
Embodiment in the
game can be achieved through the loop interaction between player and the
technology. Gamers get habituated to the game platform, such PS4, PS3, PC,
XBOX1 and etc. Finally, gamer feels specific gadget as part of the body.
Reason why people
use game, because it is safe and we can learn possibilities from people. For
example, in military simulation is used to training. Training soldiers to
interact with civilians.

It is known that
game can produce the state of flow. In flow state gamer forget about time, food
and everything else. Gamer can think about the game. In addition, feeling of
the game can be changed by using gadjet, as can be seen from the above.
Costranova said
that gaming is petri dish and rat maze, because game is about surveillance. If
people see game it is natural and not dangerous to watch you. Shadow economy
happening in the game society. Moreover, game provide communicative structure
and
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