Cyborg is the
hybrid between human and machine. “In short we are cyborgs” (108 p.) Author states that people and
machine interact with each other by cybernetic loop. Loop is basically feedback
of machine on the action of the gamer. It is possible to obtain sensory
feedback from the game through avatar. Finally, after several hours of the
game, avatar becomes representative of gamer actions.
Game
mechanics in the everyday life, such as level and coins. In addition, gameplay
to sustain interest by sustain gamer to learn game mechanics. So people get in
return possibility to play game.
In
addition, gameplay is used to create non-coercive environment. Finally, use
game mechanics to engage in game, forget about time and anything to put gamers
in the flow state. So, they become more productive.
Ludification
is to put cultural processes in the game.
Example,
education is force you to do something, but education was gamified at the
beginning by levels and coins for example.
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